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Professional Experience

Level Designer - King

January 2019 - Present

  • Design Core gameplay content

  • Design levels

  • Refine live content

  • Onboard and mentor internal and external design team

  • Work with player community team for close contact with players and insight

  • Facility and agile team coaching

Support -  Mojang

2016 - 2019

  • ​Report on Game system performance and issues

  • Provide player support

  • Communicate with player community

Other

2010 - 2016

  • Waitress

  • Fundraising recruiter

  • Payroll Assistance

  • Warehouse Hans

  • Swim teacher

Education

Game Design - FutureGames

​2 years education of Game Design with a
hands-on approach and projects, focused on
Level Design/QA/GamePlay

2017 - 2019

Game Development - Design

3 years education of Game Design and 3D, heavily
academic-based with analyses and theses. 

2014 - 2017

Media & Aestetics

Focused on Movie/TV production and
Animations, the animations included 3D, 2D
and Stop Motion animations and effects.

2011 - 2014

Technical Skills

Software

  • Unity

  • Unreal Engine 4

  • Adobe: Photoshop, Illustrator,
    Premie, After Effects

  • Maya

  • Perforce
     

Project Management

  • Scrum & Agile Methodology

  • Quality Assurance

  • Twitter
  • LinkedIn

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