Professional Experience
Level Designer - King
January 2019 - Present
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Design Core gameplay content
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Design levels
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Refine live content
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Onboard and mentor internal and external design team
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Work with player community team for close contact with players and insight
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Facility and agile team coaching
Support - Mojang
2016 - 2019
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​Report on Game system performance and issues
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Provide player support
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Communicate with player community
Other
2010 - 2016
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Waitress
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Fundraising recruiter
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Payroll Assistance
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Warehouse Hans
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Swim teacher
Education
Game Design - FutureGames
​2 years education of Game Design with a
hands-on approach and projects, focused on
Level Design/QA/GamePlay
2017 -Â 2019
Game Development - Design
3 years education of Game Design and 3D, heavily
academic-based with analyses and theses.
2014 - 2017
Media & Aestetics
Focused on Movie/TV production and
Animations, the animations included 3D, 2D
and Stop Motion animations and effects.
2011 - 2014
Technical Skills
Software
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Unity
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Unreal Engine 4
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Adobe: Photoshop, Illustrator,
Premie, After Effects -
Maya
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Perforce
Project Management
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Scrum & Agile Methodology
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Quality Assurance